Current through Valtheryn v0.43.0

VALTHERYN

The Battle for Oathenreach

Build a lasting settlement, develop a battle-ready Guardian, command forces that truly cross the kingdom, and unite an alliance beneath one banner. Every weekend, the realm converges on Oathenreach—and the alliance still standing at the final moment claims the crown.

One persistent kingdom. Real journeys. Meaningful progression.
119Research doctrines
160Finite resource deposits
20Rally-capacity projects
35,160Maximum researched rally
35Guardian gear recipes
50Wardens per alliance
A Living Strategy Realm

Every decision has somewhere to go.

Valtheryn is a persistent multiplayer kingdom built around settlement growth, visible movement, coordinated warfare, and progression that continues to matter long after the first battle.

Settlement

Build a Lasting Stronghold

Develop 11 specialized buildings through level 30. Construction, troop training, research, and healing run on independent real-time queues.

11 buildings · four independent queues
Guardian

Develop Your Champion

Choose one of six equal cosmetic identities, forge equipment across seven slots, and bring real Guardian attack, defense, and march-speed bonuses into battle.

Clean portraits · functional equipment
Military

Command Real Armies

Train six troop types across five tiers. Forces march outward, fight or occupy, and must complete the journey home before becoming available again.

Six troop types · full return journeys
Research

Master 119 Doctrines

Build permanent advantages across Economy, Warfare, Defense, Troops, Temple, and Espionage. Completed bonuses feed the authoritative game calculations.

44 foundational · 75 advanced
Frontier

Harvest a Changing Map

Discover finite tiered deposits, defend their reserves, send civilian workers, and adapt when emptied nodes respawn elsewhere in the expanded kingdom.

Four node tiers · living resource ledger
Alliance Warfare

Assemble a True Warhost

Start or join rallies with an easy force builder, contribute again during recruitment, and grow from an 850-troop base toward a 35,160-troop shared limit.

Three-minute recruitment · 20 capacity projects
Battle Intelligence

Understand Every Outcome

Current battle reports separate both sides and show troops sent, lost, and surviving by type, alongside combat power, Guardian contributions, and rewards.

Sent · lost · survived
Kingdom Map

See the Realm, Not Its Secrets

Explore a 16,000 × 10,000 world with richer settlements, readable labels, and visible Peace Seal domes. The private minimap reveals only your home and Oathenreach.

Expanded world · privacy-first minimap
Oathenreach

Claim the Sacred Temple

Scout, rally, reinforce, and hold the central temple every weekend. The alliance occupying Oathenreach at the closing instant becomes the Crown Holder.

48-hour siege · alliance-wide bonuses
Guardian Hall

Your Guardian’s strength is real.

Guardian identities remain visually clean and competitively equal. The portrait shows the original selected character—without equipment outlines or armor drawn over the artwork—while owned and equipped pieces remain organized in Current Loadout and Gear Sets.

One Guardian.
Six identities.
Every identity begins with the same 120 attack and 120 defense.

Seven equipment slots

Helmet, shoulders, armor, gloves, legs, boots, and weapon contribute server-validated statistics.

Five complete gear sets

Browse collapsible set groups from Ironbark through Astral instead of one endless equipment list.

Functional combat power

Equipped attack and defense apply while attacking, rallying, occupying, reinforcing, and defending at home.

Meaningful movement

Leg and boot speed bonuses apply to the force the Guardian accompanies through outbound and return travel.

Late-game equipment stays difficult

Crownward Tier IV requires Keep 18 and Workshop 14 and costs 450 gems per piece. Astral Tier V requires Keep 26 and Workshop 22 and costs 900 gems per piece. Lower tiers use ordinary settlement resources.

Complete Journeys

Nothing important simply teleports.

Military forces, rally warhosts, alliance caravans, and civilian workers are visible, authenticated travelers. Actions resolve at the correct destination, and availability or rewards wait for the correct arrival.

1

Prepare

Select troops, cargo, workers, and an available Guardian where permitted.

2

Travel Outbound

Soldiers, wagons, warhosts, or workers visibly cross the kingdom.

3

Resolve

Fight, deliver cargo, reinforce, occupy, or gather for 45 minutes.

4

Return Home

Survivors, caravans, and workers complete the route back before release.

Civilian rewards arrive at home. Workers march to the chosen live node, gather for 45 minutes after reaching it, then return with ordinary resources and one Scholar Manuscript. Alliance caravans likewise deliver on arrival and visibly return to their sender.
Finite Resource Frontier

Deposits have value because they can run dry.

The kingdom contains 160 food, wood, stone, and gold deposits. Occupied production and civilian expeditions draw from the same live reserve, making location, tier, and timing matter.

Tier I
30,000Resources per full deposit
Tier II
60,000Resources per full deposit
Tier III
120,000Resources per full deposit
Tier IV
240,000Resources per full deposit
A depleted node does not remain an empty landmark. Its stationed survivors begin returning home, and after a 30-minute delay the deposit respawns at a new legal position with a full reserve for its tier. Each Warden may occupy up to five nodes at once.
Alliance Rally Force Builder

Bring the force you meant to send.

Starting a rally no longer commits a small fallback army. The preparation screen automatically selects your strongest legal maximum contribution, while the same controls are available to every alliance member who joins.

Fast Selection + Full Control

Build the warhost before the banners move.

Choose a percentage preset, fine-tune the total, or edit each troop type. During the three-minute recruitment window, commanders and members who already joined may add another legal contribution while space remains.

25%
50%
75%
MAX
−50−10+10+50Individual troop inputs
Fair limits remain enforced. Repeated additions count cumulatively against each participant’s personal march capacity and the commander’s shared rally capacity.
Base shared rally850 troops
Temple capacity projects20
Fully researched shared limit35,160 troops
Recruitment windowExactly 3 minutes
Launch behaviorAutomatic visible march
Contribution controlsPresets · steps · unit inputs
The Realm’s Greatest Prize

The Battle for Oathenreach

Every weekend, the central temple becomes the focus of an alliance-wide campaign. Physical occupation at the closing instant determines the victor.

Weekend Alliance Event

Hold the temple.
Become the Crown Holder.

Scout opposing defenders, prepare combined rallies, reinforce the allied garrison, and keep surviving contributors stationed within Oathenreach until the timer expires.

Annihilation does not disable Peace Seals. Protected settlements cannot be attacked, and protected Wardens cannot start offensive actions. Defensive allied reinforcement remains available.
Event duration48 hours
OpensSaturday · 00:00 UTC
ClosesMonday · 00:00 UTC
Winning titleCrown Holder
Alliance economy bonus+10% production
Alliance army bonus+8% effectiveness
A Military Built Over Time

Six troop types. Five strategic tiers.

The strongest forces require completed research and developed settlement buildings. Currency cannot bypass doctrine, Keep, Barracks, and Archive gates.

Tier I · Infantry

Verdant Wardens

Dependable shield-bearing frontline defenders available from the beginning.

Tier I · Ranged

Thornveil Archers

Early ranged specialists with strong offense and lighter defensive staying power.

Tier II · Cavalry

Dawncrest Riders

Mobile formations unlocked through Mounted Command and settlement development.

Tier III · Armored

Oathbound Sentinels

Heavily protected elite infantry earned through Tempered Steel.

Tier IV · Elite

Royal Vanguard

Advanced formations requiring high-level military and research progression.

Tier V · Legendary

Astral Champions

The realm’s most demanding military milestone, earned in the late game.

Map Clarity + Battlefield Intelligence

See what matters. Keep secrets worth finding.

The expanded kingdom is more readable without turning the minimap into a player locator. Combat reports make outcomes easier to understand, while scouting remains the proper path to military intelligence.

Private Minimap

Your Home and Oathenreach

The non-clickable minimap shows only your settlement, the temple, and the harmless camera viewport. Other settlements and node landmarks stay hidden.

No shortcut to locating rivals
Settlement Presentation

Richer Castles and Labels

Original level-aware castles use layered keeps, towers, walls, gates, banners, lighting, and terrain detail. Larger labels clarify settlement level, rank, and alliance.

Readable identity · improved realm artwork
Visible Protection

Peace Has a Presence

An active Peace Seal surrounds its settlement with a luminous animated dome, making protection easy to recognize before an offensive command is attempted.

Clear shield state on the kingdom map
Battle Reports

Both Sides, Clearly Separated

Every recorded troop type is organized beneath its side with sent, lost, and survived totals, plus power, Guardian contribution, plunder, and participant context.

Clean loss and survival accounting
Settlement Aftermath

Defeat Leaves a Mark

A successfully raided castle crumbles and smokes for five minutes before rebuilding visually. Real losses, wounds, plunder, and 30-minute automatic peace resolve separately.

Visual aftermath · no relocation
Reports + Notifications

Keep or Clear Your History

Review battles, scouts, rewards, recalls, and temple outcomes. Clear All removes both current notifications and retained legacy battle reports.

Cleared reports stay cleared
Designed for the Long Journey

Progress that stays meaningful.

Valtheryn rewards regular play and long-term planning while preserving requirements that cannot be skipped by a single purchase.

Research and Scholarship

Permanent bonuses, authoritative results

Completed doctrines are applied to real production, training, march speed, attack, defense, casualty recovery, scouting, trade, rally, and Oathenreach calculations.

  • 119 doctrines: 44 foundational and 75 advanced.
  • Advanced projects require earned Scholar Manuscripts.
  • Twenty Temple projects build rally capacity to 35,160.
  • Long projects preserve at least 30% natural study time.
  • Oversized research speedups retain unused time as saved credit.
Settlement and Recovery

A complete military economy

Build a functioning settlement instead of leaning on a single upgrade. Protection, training, logistics, healing, and resource security all have distinct roles.

  • Upgrade 11 specialized buildings through level 30.
  • Heal eligible wounded troops in the Moonwell Infirmary.
  • Protect ordinary resources with the Ironroot Storehouse.
  • Expand alliance logistics through the Alliance Embassy.
  • Craft an earned 12-hour Peace Seal at Workshop level 3.
Return Every Day

Choose the objectives that fit your Warden.

Nine daily objective choices support peaceful, military, solo, alliance, building, research, and recovery play—but only five claims are required for the complete daily objective reward.

5 of 9Daily objectives requiredOne free reroll each UTC day
73 gemsFive objective claimsPlus 9 manuscripts and 705 XP
83 gemsObjectives + daily loginPlus 11 Scholar Manuscripts
24 hoursOffline resource catch-upOrdinary production continues away
Strength Through Cooperation

No Warden claims the crown alone.

Up to 50 Wardens can share one alliance banner, coordinate defenses, move lawful resources, assemble warhosts, and compete for Oathenreach.

Alliance Hall

Find your allies.
Raise your banner.

Join an established alliance or create your own. Leaders manage membership and can transfer leadership; rally command belongs to the Warden who starts that specific rally.

Alliance caravans are real journeys. Eligible Keep 3 settlements at least 12 hours old send ordinary resources with an 8% fee. Cargo arrives with the wagon, which then returns home.
Maximum alliance membership50 Wardens
Settlement reinforcementVisible allied march
Resource cooperationRound-trip caravans
Shared offenseCommander-led rallies
Friendly fireProhibited
Temple victoryAlliance-wide bonuses
The Realm of Valtheryn Awaits

Your settlement begins here.

Raise your first buildings, meet your Guardian, earn ancient manuscripts, travel the expanded kingdom, stand beside your alliance, and prepare for the battle that decides who holds Oathenreach.