Free to play · Browser, phone & Windows desktop

BUILD. COMMAND. CONQUER.

Raise a settlement, master 139 permanent doctrines across seven research branches, continue with repeatable Academy Studies and Settlement Works, train eight troop types across five tiers with late-game companies scaling to 12,500 troops, build toward a 10,000-troop permanent solo march, develop your Guardian through gear and Astral refinement, push through a 250-stage Campaign Expedition, answer Oathlink requests for alliance members, and fight together for Oathenreach.

Thornhaven · Main Live Beta Realm
Valtheryn v0.62.0 · Current beta build
Beta Tester Package

Earn your place in Valtheryn’s Beta.

Register and legitimately claim the free Beta Tester Package before November 9, 2026 at 16:27 UTC to earn the permanent cosmetic Valtheryn Beta Tester title. Registration alone does not grant the title. The current v1.0 launch target is the same date and time; it is a target, while Beta Tester eligibility follows this exact cutoff.

Beta Tester eligibility ends Nov 9 · 16:27 UTC
NowValtheryn v0.62.0Current Pass 45 gameplay, Formula 14 combat, repeatable projects and Oathlink
Nov 9Beta package closesRegister and claim before 16:27 UTC to qualify
Nov 9 targetValtheryn 1.0Planned for 16:27 UTC · target may change
A living strategy realm
Free to PlayPlay on your phone or desktop browser · Optional Windows client · Persistent progression

Build a settlement worth defending.

Valtheryn is a persistent multiplayer strategy game you can play directly in your browser or through the optional Valtheryn Windows desktop client. Every new Warden enters Thornhaven, the main live Realm, which supports up to 1,500 Wardens across a 64,000 × 40,000 world with 640 finite resource deposits. Master 139 permanent doctrines across seven research branches, keep research and construction objectives open through repeatable Academy Studies and Settlement Works, train eight troop types across five tiers, grow normal late-game training companies to 12,500 troops with an absolute 15,000-troop Grand Muster ceiling, build toward a 10,000-troop permanent solo-march cap, recover up to 50,000 eligible wounded defenders through a fully progressed Moonwell, develop and equip a Guardian, refine Astral gear, advance through a 250-stage Campaign Expedition, coordinate alliance rallies and Oathlink project aid, contest resource nodes, and fight for control of Oathenreach. Moonveil remains reserved for the future and is locked with no automatic opening date, population trigger, or version trigger.

1,500Thornhaven Warden capacity
640Finite resource deposits
139Permanent research doctrines
250Campaign stages
Core features

Everything you need to rule a realm.

The homepage stays focused on what Valtheryn feels like to play. Exact formulas, progression requirements, bonuses, and system rules remain in the Knowledge & FAQ.

Settlement

Build, grow, and make it yours

Develop 11 specialized buildings through level 30, expand your economy, unlock late-game queues and stronger daily supplies. Repeatable Settlement Works keep construction objectives and events available after every building is maxed. Use Settlement Paint Tokens to recolor the full visual style of your city or restore its original colors whenever you want.

Research & Endgame

Keep contributing after the last doctrine

Master 139 permanent doctrines across seven branches, then run repeatable Academy Studies for research objectives and matching Realm events. Settlement Works do the same for construction. They use normal timed queues and ordinary resources without adding permanent power; speedups and alliance Oathlink aid reduce event points for time skipped.

Campaign Expedition

Fight through 250 PvE stages

Advance through 10 floors of 25 stages with distinct enemy formations and a boss at the end of every floor. Campaign automatically deploys your strongest legal ready force and now evaluates true two-sided pressure: your Attack against enemy Defense and enemy Attack against your Defense, so troop composition, counters, Guardian Attack, and Guardian Defense all matter.

Army, Training & PvP

Train elite armies and understand every battle

Normal training companies reach 12,500 troops; Grand Muster can raise eligible orders to the 15,000 ceiling. Barracks 25 unlocks a second training slot. Royal Vanguard contribute 200 progression Power per troop and Tier V formations 315 without changing their base Attack or Defense. Personal marches still cap at 10,000 troops. Formula 14 tunes near-even casualties, Shield Formations grants its stated 4% Infantry Defense per level, and new reports reveal effective Attack, Defense, class matchup, incoming pressure, wounded, and killed.

Moonwell Infirmary

Scale recovery capacity to 50,000 beds

Moonwell building progression and the existing hospital-capacity doctrines can now reach the authoritative 50,000-bed ceiling. Capacity does not erase battlefield risk: casualty reduction and wounded eligibility resolve first, defending casualties use each Warden’s own available beds, overflow becomes permanent deaths, and normal Realm offensive casualties remain permanent.

Guardian

Build a Guardian that fits your strategy

Develop your Guardian through levels, specialization, seven equipment slots, gear sets, and 18 dedicated Guardian doctrines. Tier V Astral gear can advance from +1 through +10. A deployed Guardian also adds its own Attack and Defense and strengthens only the troops it accompanies, with command bonuses capped at 20% per stat.

Thornhaven

One main Realm, room for 1,500 Wardens

Every new Warden is assigned directly to Thornhaven. The expanded 64,000 × 40,000 world contains 640 finite resource deposits while preserving existing settlements and progression. Moonveil remains locked until Valtheryn chooses to open it in the future; there is no automatic opening rule.

Living Realm

See marches resolve when they arrive

Active player marches and launched rallies appear on other Wardens’ maps within the viewed area. Arrival refresh is now synchronized much closer to the actual ETA, reducing the old pause where troops could appear to sit on top of a destination before an attack, stationing action, or Temple arrival resolved. Private troop counts and reconnaissance intelligence remain protected.

Warden Identity

Make your presence recognizable across the Realm

Profiles, portraits, Likes, cosmetics, settlement color, and the new Settlement Lv. 30 Prismatic Warden Name create a public identity without combat power. Prismatic names animate across profiles, chat, rankings, the top-right Warden display, and the Realm map.

Realm Market

Use Gems for utility and permanent identity

Supplies, Project Speedups, Peace protection, Command Boosts, Settlement Paint Tokens, Prismatic Warden Names, Guardian progression items, and other permanent or timed utility sit alongside the Gem Vault and free daily Market delivery. New Vault terms now use a sustainable 0.5% / 1.5% / 3.5% base return curve.

Realm Command Center

Command comfortably on a phone

Valtheryn’s mobile browser layout now brings Wallet, Events, building and Research selectors, Guardian controls, Peace status, and map zoom into reach. Army and rally troop portraits are clearer, and smaller screens keep core commands available without changing desktop play.

Alliance

Plan rallies with real commander controls

Join up to 50 Wardens, reinforce allies, trade, coordinate private operations, use diplomacy and shared pins, answer Oathlink requests once per allied research or construction order, and assemble rallies whose participating troops physically travel. Oathlink trims a small amount of project time per member and never crosses alliance boundaries. Rally commanders can set minimum contributions, preferred troop composition, orders, optional composition restrictions, auto-launch behavior, and manual launch once committed forces have assembled. The War Room now uses authoritative Attack, Defense, composition, Guardian, and contributor projections.

Node Warfare & Recon

Scout, contest, capture, and defend deposits

Resource nodes now track attacks, captures, defenses, successful holds, local battle history, unbanked cargo, gathering rate, and depletion projections. Settlements, nodes, and Oathenreach share the Recon v2 intelligence ladder from Repelled through Exceptional, with stronger reports revealing progressively deeper information.

Warden Progression

Clearer goals for daily and permanent play

Warden’s Path keeps Daily Duty, Weekly Orders, Frontier activity, permanent Warden Journey objectives, and a separate Realm Milestones tab organized in distinct lanes. Thornhaven currently includes 47 one-time Realm Milestones worth 721 Gems in total, plus their listed XP and resource rewards.

Oathenreach

Scout, rally, deploy, and hold the Crown

Oathenreach now uses dedicated Overview, Scout, Rally, and context-sensitive Assault, Reinforce, or Occupy command tabs. Stationed temple troops remain visible and recallable, while Crown Holders receive the established economy and army foundation plus a rotating specialty blessing.

Events & Rankings

Compete for rank and personal milestone chests

Twenty-four-hour Realm competitions now pair the Realm leaderboard with three personal Event Milestone Chests using the same server-authoritative event score. Tier I / II / III rewards total 350 Gems and 400,000 Gold across a full track, with Tier III also granting 1 Astral Crystal and 1 Settlement Waystone. Locked, unlocked, and claimed chests now use dedicated treasure-chest art, while placement rewards continue to stack separately.

Live Thornhaven records

The Realm in motion.

A live snapshot of the community and recorded Realm activity. Counts refresh automatically from Valtheryn’s authoritative server records.

Live Realm data
17 Total Wardens Real Warden settlements recorded in Thornhaven
3 Alliances Founded Current alliance banners recorded in Thornhaven
122 Battles Fought Authoritative PvP and Realm battle results
4 Oathenreach Seasons Finalized Crown seasons written into Realm history
Statistics are read-only public totals. Private Warden, alliance, battle, and account details are never exposed here.