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Official realm updates · The Valtheryn Chronicle

Build the warhost.
Choose every banner.

Valtheryn v0.38.0 replaces the old rally fallback with a complete force builder for commanders and alliance members—while preserving the expanded rally progression, functional Guardian equipment, living resource frontier, and every established settlement.

Version 0.38.0Current releaseAugust 27, 2026Rally Force Builder
Your progress remains protectedSettlements, armies, research, Guardians, gear, alliances, purchases, reports, and active rallies carry forward.
20Rally-capacity projects
35,160Maximum researched rally
119Total research doctrines
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Release overview · v0.38.0

Rallies now begin with a real choice

The latest release fixes the most important friction in alliance rally preparation. Starting or joining a rally now opens a dedicated force builder, automatically prepares the strongest legal contribution, and gives every participant fast presets plus precise troop controls.

The old automatic 20-troop fallback is gone.

A rally is created only after its commander reviews and confirms the prepared force. Joining alliance members use the same interface and can see exactly how many troops will be added.

Maximum prepared

Start with the strongest legal contribution

The builder preselects the strongest force allowed by ready troops, personal march capacity, and remaining shared rally capacity.

Fast presets

Choose 25%, 50%, 75%, or Max

One action can reshape the contribution without manually editing every troop type.

Fine control

Adjust by 10, 50, or individual units

Quick add and remove controls sit alongside editable troop-type fields for exact composition planning.

Shared clarity

See ready, personal, and rally space

The interface exposes the player’s available army, remaining contribution allowance, and remaining shared warhost capacity.

Force preparation · Commander and members

Fast when you want it. Exact when you need it.

The same preparation workflow is used by the rally commander and every joining alliance member, so no participant is forced through a weaker or less understandable contribution path.

25%
50%
75%
MAX
−50 troops−10 troops+10 troops+50 troopsEditable troop types
  • Strongest-first default: the builder fills the strongest legal maximum instead of quietly using a tiny fallback force.
  • Exact confirmation: contribution buttons display the precise number of troops that will be committed.
  • Per-type composition: Verdant Wardens, Thornveil Archers, Dawncrest Riders, Oathbound Sentinels, Royal Vanguard, and Astral Champions remain individually editable.
  • Guardian assignment: an available home Guardian can still accompany an eligible rally contribution and apply its complete equipped statistics.
  • Server authority: the confirmed payload is revalidated against ownership, readiness, deployment state, personal capacity, and shared capacity.
Recruitment · Additions and enforcement

The warhost can grow until the banners move

The three-minute recruitment window remains automatic, but it is no longer limited to one contribution per Warden.

Commander additions

Rally leaders may reinforce their own rally

The initiating commander can add another legal force while recruitment remains open and both capacity limits have space.

Member additions

Joined members may contribute again

An alliance member already participating can reopen the builder and add more before automatic launch.

Cumulative enforcement

Repeated additions cannot bypass limits

Every contribution is added to that participant’s committed total before checking their researched personal march capacity.

Concurrent safety

Shared space is protected during simultaneous joins

Existing compare-and-save protection prevents competing contribution requests from overfilling the commander’s rally.

Launch timing is unchanged.

Recruitment lasts exactly three minutes. The rally then begins its authenticated visible march automatically; the commander still cannot launch it early.

Temple research · v0.36.0–v0.37.0

From alliance rally to realm-spanning warhost

The base shared rally begins at 850 troops. Twenty Temple capacity projects now create a long alliance progression path, with fifteen late-game projects extending the original five from Mustered Cohorts through Endless Banners.

Rally milestoneCurrent valueMeaning
Base shared capacity850 troopsAvailable before capacity research.
Original capacity projects5 projectsRally Logistics, Grand Warhost, Alliance Quartering, Imperial Rally, and Throne of the Verdant.
Warhost Expansion15 projectsA costly late-game chain beginning with Mustered Cohorts and ending with Endless Banners.
Total capacity projects20All rally-size research remains in the Temple branch.
Fully researched limit35,160 troopsThe commander’s maximum shared rally capacity after all 20 projects are completed.
Member contribution limitPersonal march capacityShared capacity never lets one member exceed that Warden’s own researched maximum march size.
Capacity is commander-owned; combat bonuses are participant-owned.

The initiating Warden supplies shared size and rally movement rules. Each participant’s completed army, unit-type, rally, and Oathenreach doctrines apply to that participant’s contributed troops.

Guardian Hall · v0.33.0–v0.37.0

Clean character art. Fully functional equipment.

Guardian portraits once again show only the selected original character. Visual armor overlays, portrait dimming, equipment-count badges, and tier badges were removed from the character display, while every equipped bonus remains active and visible in the loadout and Gear Sets panels.

Equal identities

Six cosmetic forms, one competitive baseline

Verdant, Dawn, and Dusk designs in male and female forms all begin at 120 attack and 120 defense.

Seven real slots

Equipment remains authoritative

Helmet, shoulders, armor, gloves, legs, boots, and weapon contribute their complete server-validated attack, defense, and applicable march speed.

Gear Sets

Thirty-five recipes without one long scroll

Five collapsible set panels organize exact gates, costs, owned pieces, equipped pieces, and statistics across all seven slots.

Late-game acquisition

Crownward and Astral require gems

Tier IV Crownward costs 450 gems per piece. Tier V Astral costs 900 gems per piece. Existing Keep and Workshop requirements remain mandatory.

  • Offense: a Guardian assigned to an attack, rally, node assault, or Oathenreach assault adds its complete equipped attack.
  • Defense: an at-home Guardian automatically defends the settlement; stationed Guardians add defense at nodes, allied settlements, and Oathenreach.
  • Movement: equipped leg and boot speed follows only the force accompanied by that Guardian.
  • Persistent deployment: the Guardian stays attached through outbound travel, combat, occupation, recall, and return.
  • Guardian-only return: if every accompanying troop is lost, the Guardian still visibly travels home before becoming available.
Living Realm · v0.34.0

A larger Realm with finite frontiers

The shared map now spans 16,000 × 10,000 coordinates. Settlement and active-march positions were migrated once into the expanded world while established progress and relative location were preserved.

Deposit tierFull reserveCurrent behavior
Tier I30,000 resourcesOccupied income and civilian gathering draw from the same authoritative reserve.
Tier II60,000 resourcesTier-aware visuals and remaining-reserve labels identify its current state.
Tier III120,000 resourcesControl remains attached to a real garrison until recall, defeat, or depletion.
Tier IV240,000 resourcesThe largest finite reserve and a valuable long-term frontier position.
Depleted deposit0 remainingStationed survivors return; after 30 minutes the node respawns at a new safe position with a full tier reserve.
Private minimap

No shortcut to locating other Wardens

The non-clickable minimap shows only the player’s home, Oathenreach, and camera viewport. Other settlements and node landmarks are excluded.

Richer settlements

Original fortified castle presentation

Layered keeps, towers, walls, roofs, gates, banners, lighting, and terrain replace the older generic building marker.

Visible peace

Protected settlements display a rune dome

An animated blue shield makes active Peace protection clearly recognizable on the kingdom map.

Readable identity

Larger settlement labels

Settlement level, kingdom rank, and alliance name are easier to read beneath each castle.

Movement · v0.30.0–v0.36.0

Outbound, destination, and return

Valtheryn’s important actions are complete journeys. Animated formations represent authenticated server movement instead of cosmetic dots or instant state changes.

  • Military marches: attacking survivors, failed node attackers, recalled garrisons, allied reinforcements, rally contributions, and returning Oathenreach forces must reach home before becoming available.
  • Recall: an outbound company turns around from its current map position rather than teleporting to the settlement.
  • Alliance caravans: visible wagons deliver cargo only on arrival and then visibly return before releasing the route.
  • Civilian expeditions: workers march to a live deposit, begin their 45-minute gathering timer on arrival, and return visibly with resources and one Scholar Manuscript.
  • Invalid destinations: committed forces safely convert into return journeys instead of receiving an instant refund.
  • Movement art: soldiers, rally warhosts, wagons, scouts, and worker handcarts use original directional animated formations.
Rewards and availability happen at the proper arrival.

Civilian resources are granted at home, caravan cargo is granted at the allied destination, battle survivors return to their own origins, and a deployed Guardian remains committed until its return reaches the settlement.

Clarity · Reports, castles, and notifications

Understand what happened after every battle

Battle reports

Sent, lost, and survived by troop type

Attacker and defender sides are separated clearly, with every recorded troop type, power total, Guardian contribution, plunder, and relevant participant context.

Legacy compatibility

Older reports retain their stored truth

Historical reports continue rendering the aggregate information that existed when they were created, even when per-unit history was unavailable.

Defeat aftermath

Five minutes of synchronized visual damage

A defeated settlement crumbles and smokes without fire, then rebuilds visually. Casualties, wounds, plunder, reports, and 30-minute automatic peace remain separate real systems.

Notification cleanup

Clear All removes retained reports

Current notifications and legacy battle reports are removed together, while unclaimed event rewards stay protected until collected.

Doctrine authority · v0.36.0

Research bonuses are part of the game—not decoration

The live completion path for production, movement, combat, training, protection, recovery, trade, scouting, rallies, and Oathenreach was traced from stored doctrine level to its authoritative consumer.

Participant combat

Each rally army keeps its own mastery

Every participant’s army, unit-type, rally, and Temple doctrines apply to that participant’s contributed troops.

Participant defense

Oathenreach defenders keep their own bonuses

Every contributor’s army, unit-type, and Temple defense research applies to that contributor’s stationed troops.

Movement and capacity

March speed and size are enforced server-side

Personal deployments and rally additions are checked against completed march-speed and march-capacity research.

Complete effect coverage

Economic and defensive effects are wired too

Production, node yield, training, casualty recovery, hospital capacity, warehouse protection, espionage, trade, and military-tier unlocks consume completed doctrine state.

Quick reference · Current realm rules

The important numbers

SystemCurrent valueNotes
Current releasev0.38.0Rally Force Builder.
Rally recruitment3 minutesLaunches automatically when recruitment ends.
Base rally capacity850 troopsBefore Temple capacity research.
Maximum rally capacity35,160 troopsAfter all 20 capacity projects are fully completed.
Rally presets25% · 50% · 75% · MaxWith ±10, ±50, and per-type editing.
Research doctrines119 total44 foundational and 75 advanced.
Guardian baseline120 attack · 120 defenseAll six identities are cosmetic.
Guardian recipes35Seven slots across five gear tiers.
Crownward Tier IV450 gems per pieceKeep 18 and Workshop 14 still required.
Astral Tier V900 gems per pieceKeep 26 and Workshop 22 still required.
Kingdom size16,000 × 10,000Private non-clickable minimap.
Resource deposits160Four finite tiers; maximum five occupied per Warden.
Node respawn30 minutesRespawns at a new legal position with a full tier reserve.
Civilian gathering45 minutes at destinationVisible outbound and return travel; maximum four completions per UTC day.
Alliance caravan fee8%Visible delivery and return; Keep 3 and 12-hour settlement age required.
Upgrade safety · Database schema 18

The new interface does not reset the realm

Version 0.38.0 changes the rally preparation and recruitment flow without changing database schema 18.

Existing progression is preserved.

Settlement levels, buildings, map positions, resources, research, armies, wounded troops, Guardians, appearances, equipment, active rallies, alliances, node reserves, marches, inventory, purchases, rewards, reports, notifications, and Oathenreach history carry forward.

  • Active rallies remain compatible: existing recruiting and marching rally records keep their stored contributions and state.
  • Guardian loadouts remain compatible: owned and equipped pieces keep applying their exact live bonuses despite the cleaner portrait presentation.
  • Legacy reports remain readable: historical records display the level of detail originally stored.
  • Existing map positions remain stable: rally changes do not move settlements, nodes, marches, or Oathenreach.
  • Server checks remain authoritative: UI presets never bypass troop ownership, deployment state, protection, or capacity rules.
18Current database schema
0Required progression resets
100%Server-authoritative contribution validation
Release archive · Major milestones

How the current realm was built

A concise archive of the major releases since the v0.25.0 protection and fairness baseline. Maintenance releases are grouped with their related milestone where appropriate.

v0.38.0

Rally Force Builder

Strongest legal maximum preselection, 25/50/75/Max presets, ±10/±50 controls, individual troop inputs, repeat contributions, and cumulative capacity enforcement.

v0.37.0

Endless Banners

Expanded rally capacity from five to twenty Temple projects, raised the fully researched limit to 35,160, and restored clean character-only Guardian portraits.

v0.36.0

Alliance Warhosts

Raised base rally capacity to 850, enforced participant-owned doctrines, audited live research consumers, and added complete civilian outbound/gather/return journeys.

v0.35.x

Guardian Armory

Made equipped Guardian combat bonuses authoritative, reorganized 35 recipes into Gear Sets, and changed Tier IV and V acquisition to 450 and 900 gems per piece.

v0.34.0

Living Realm

Added round-trip caravans, finite tiered deposits, 30-minute node respawns, the 16,000 × 10,000 map, private minimap, new castles, shield domes, and detailed reports.

v0.33.0

Guardians

Introduced one equal-base-stat Guardian per Warden, six cosmetic identities, seven equipment slots, five gear tiers, and persistent military deployment.

v0.32.0

Round-Trip Troop Marches

Made surviving attackers, recalls, garrisons, reinforcements, rally companies, and Oathenreach contributors travel visibly home before becoming available.

v0.30–0.31

Animated Armies and Stable Settlements

Replaced march dots with original formations, added five-minute defeat aftermath, stabilized coordinates, and safely separated legacy overlaps.

v0.27–0.29

Realm Loading and Operations

Added world-processing locks and recovery tools, scoped data loading, modular client architecture, a complete authenticated loading screen, and reliable notification cleanup.

v0.26.x

Valtheryn and Oathenreach

Completed the realm rebrand, established Oathenreach and Crown Holder terminology, repaired the event-result ledger, and preserved every upgrade compatibility path.